I enjoy creating experiences, delivered in the form of books, zines, RPGs, and immersive websites.
Like most creators who set up camp on the internet during the days of ICQ, Netscape Navigator, Napster, and Angelfire, my skillset is pretty diverse and I learn new technologies very quickly, especially when in service of an exciting artistic project. Currently, I’m developing Plane, a dreamy journaling RPG where, in a world of infinite possibilities, the player assumes the role of a humble teleporter operator working for AstroFusion Express, the multiverse’s best (and only) interdimensional travel company.
I’m a certified copyeditor and project manager with over a decade of publishing experience and a lifetime of gaming experience.
In The Before Times (pre-pandemic), I was a blogger who fought for the rights of professional beauty workers. In 2020, I decided to turn my hobbies into a second career. Now, under my fiction-focused pen name (Alin Walker), I serve as the cult leader at The Dread Machine, where my friends and I make and publish cool things. If you’d like to join in, you can find us here. (If you’ve ever heard a rejection letter referred to as a “hamster,” we’re the reason why.)
I’m seeking opportunities to collaborate with other game-makers, mostly to obtain more rulebook and RPG editing experience.
However, I’d enjoy working on any narrative game, regardless of genre, format, and platform. I’ve been editing speculative fiction and horror full-time since 2020. To get a glimpse into my gaming experience and some (disturbing yet somehow still only surface-level) insight into the depths of my passion for ALL OF THE GAMES, check out my profiles on Steam, itch.io, and Kickstarter. If you’d like to discuss working together, email me!
WordPress
Elementor
Affinity Suite
MS Office
Google Workspace
Canva
Aseprite
Pixel Studio Pro
Godot
Disco Elysium (PC)
Loop Hero (PC)
Nemesis (Tabletop)
A Mending (Solo RPG)
Decarnation (PC)
(for writers & game designers)
Strategy, project plans, and deadline accountability to ensure successful project completion.
Positioning text and graphics for rulebooks and RPGs.
Fully responsive portfolios, sales pages, WooCommerce stores, and more.
Tabletop and PC game testing.
You make it, I’ll break it.
Mechanical, developmental, and substantive editing with Chicago compliance guaranteed.
Immaculate interior formatting, front matter, indexing, registration, proofing, printing, and more.
“Come, let’s get to work! In an instant all will vanish and we’ll be alone more, in the midst of nothingness!”
– Samuel Beckett, Waiting for Godot
Ransom
Greenlight