As I stated in my last devlog, this time around, I’m letting this game become whatever it’s going to become, and so far, it’s been very interesting to see it deviate from my original plans and become something much cooler.
Today, I wrapped up my first draft of the setup prompts. Here are some screenshots from the current version.
There are a few other tables, but I’m not quite ready to share those. (And of course, I can’t make a game without dropping half a dozen Disco Elysium references, haha.)
As it stands, the setup section and the stitch glossary are done. I plan to make PDF and video tutorials for players who are new to embroidery. I’m well-prepared to do so now that I have a tripod for recording top-down video.
In my spare time, I’ve been sourcing kit materials. I’d love to sell a version that includes everything you need to play—embroidery floss, scrap fabric for appliqué, stick and stitch stabilizer with a few different rooms or houses printed on them, quality linen mounted to a slate frame, with the raw edges already finished…as usual, I have big plans. And before you say, “Hey, remember those hand-painted towers you wanted to make for Plane?” I will tell you SHHHH. Yes, I do. Shut up. I will forever maintain that that was a good idea, just not one I could figure out how to execute.
The hand-drawn art is going smoothly. Artists are real expensive, and the stuff I make is so niche (and poorly marketed—my fault entirely, lol) that I can’t justify the investment, so I’ve been making the art for Home Sweet Home myself. Every item found in the attic/basement will have three different style variations: antique (1920s), mid-century modern (1960s, but generally timeless), and retro (’80s). These will be organized onto PDFs, which players can then print onto water-soluble stabilizer. (If the kit idea pans out, they’ll ship with the game.)
Unfortunately, I can only budget about ten hours a week to work on the game right now, but that’s about to change soon! I’m not disciplined enough to manage a mailing list, so if you want to be updated when the page hits Kickstarter, follow me there!