Game Design
Devlog 4: Finding Vendors
Decks, dice, journals, towers, and vendors. Big plans require production partners.
Decks, dice, journals, towers, and vendors. Big plans require production partners.
Conditions pages are done. New and improved to facilitate replayability and diversify activity!
Making a serious game requires serious effort.
Dive into the pixelated world of Aseprite and turbocharge your digital artistry! This blog post will reveal the most effective keyboard shortcuts and nifty tool tips that will cut down your work time and boost your creative output.