Game Design
Devlog 10: I’m done with Ingram.
Learn from my mistakes, fellow indies. (Originally published to Kickstarter.)
Learn from my mistakes, fellow indies. (Originally published to Kickstarter.)
As the campaign winds down, I’m already thinking about the next one.
I don’t know shit about marketing, so generating hype is…uh…hard.
I spent the last month catching up on home renovation projects, trying to keep my kids entertained, finalizing the last issue of The Dread Machine, and failing at making dice.
Card design is nearly done. Next step: custom dice!
Decks, dice, journals, towers, and vendors. Big plans require production partners.
Conditions pages are done. New and improved to facilitate replayability and diversify activity!
Making a serious game requires serious effort.